Susano rune Build. [Automatic Effect] + Lv. Atk damage is good for just basic ones that don't rely on crits. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). 2 Damage +5% + Lv. The equation of final damage is. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. Praha is a great example for this. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. 5 Damage +10% + Lv. A crit% slot 4 rune is worth 11. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). Endure. The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. Speed Crit. lets say the monster has 700 attack 700x2. (Reusable in 5 turns) + Lv. Crit. Among the Summoners War:. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. Increase the Accuracy of ally monsters by 30%. [Hadoken] will be activated in succession with a 30% chance. 6 Damage. 2 Cooltime Turn -1. 99. 4 Damage +10% + Lv. 3 Attack Bar Recovery +5% + Lv. Damage is per hit and I didn't find any compilation containing the number of hits per skill. (Reusable in 4 turns) + Lv. dmg. (Reusable in 6 turns). [Automatic Effect]. g. 2 you don't have high and low damage received. 2 Cooltime Turn -1 + Lv. Stats. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. (Reusable in 4 turns). Rate Crit. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 4 Damage +15% + Lv. Speed Crit. Lighting Emperors introduce a new mechanic with their passive ability that they all share: Knowledge. The damage increases according to Attack Speed. Exowneon. 2 Damage +5% + Lv. Lv. . His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. 2 Harmful Effect Rate +5%. (Reusable in 5 turns). Just combine skill 3 and skill 4 in the same line. Crit damage is good if you put it on a unit that crits a lot. Damage Resistance Accuracy; 90: 15%: 50%:. + Lv. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. Crit. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Lv. Remember skills are important though. 2 Damage +5% + Lv. Damage is base (base damage+modifiers)*crit modifier. Lushen Skills. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. 3 Damage +5%; Lv. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. He is really good for. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. Now let's say you had another Chow with 40k HP, 1k attack, and 150% CD His s1 would do: 9,500 (4,300 + 5,200) damage before defense reduction on a non crit, and 15,950 (10,750 + 5,200) damage. Spurt (Passive): Increases the attack speed by 15. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed. 1900 days - 1st LD5: • 5 yr. Increases the Attack Power of ally monsters in the Dungeons by 33%. (Reusable in 3 turns). 7 max rolls. He's the second natural five fire element monster that players can fuse after Xiong Fei. + Lv. So with base+3* crit rune. The larger the number of dice, the greater the damage. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4275 Max: 7260. 5 Cooltime Turn -1 + Lv. I used to run with 2. 3 Harmful Effect Rate +5%. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. [Seal of Water] is automatically activated if the enemy dies. 4 Damage +15% + Lv. In addition, when attacked by an enemy, decreases. 2 Harmful Effect Rate +5% + Lv. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. Lyn (Light Amazon) is a great attack monster in Summoners War. It takes 11. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. If the target is not suffering any harmful effects, 1 additional attack is added. (Reusable in 3 turns) + Lv. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. Recovers the HP and Attack Bar of an ally target by 30% each. (Reusable in 4 turns). Summoners War: Sky Arena Wiki Monsters Element. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. [Mach Punch] will be activated in succession with a 30% chance. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. Lv. Attacks the enemy with an ally at the same time with [Cross Attack]. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Bombs' stun is resistable. Increases the critical rate for 2 turns and counterattacks when attacked. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. 4 Damage +10% + Lv. 2 Damage +10% + Lv. Discuss the game with fellow summoners around the globe!. 2023-01-27. 4 Damage +10% + Lv. Rate Crit. (Reusable in 4 turns) + v. 3 Recovery +5%. Fire Monsters; Water Monsters. Natalie Skills. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. s stands for the skillups value. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. . Lightning Strike. You will be doing double damage (almost) thanks to the 80% crit. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". If you don't have good runes crit rate slot 4 works. 2 Damage +5% + Lv. 5 Damage +10% + Lv. 4 Damage +10% + Lv. RUNES. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. Lv. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). The damage is proportionate to the enemy's MAX HP. 9 sets of Determination runes. 4 Damage +10% + Lv. 3 Damage +10% + Lv. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. This is particularly useful on units with high values of attack on their first skill or special attack effects. Ex. Summoners War runesThe normal attack throws a bat to attack a targeted enemy twice. Increases the Critical Rate of ally monsters with Fire attribute by 23%. 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. 3. 2 Damage +5% + Lv. 2 Damage +5% + Lv. Spinning Smash. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage. 2 Damage +5% +. the second one would be too high on the attack side. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. Crit. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Damage Resistance Accuracy; 100: 15%:. In our opinion, Dark Harg, also known as Kroa, is the best Harg for a majority of Summoners War Chronicles players. Speed Crit. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). 5 Cooltime Turn -1Pierces the enemy with a sharp icicle. Rate Crit. This set-up literally needs no other subs than Crit. Summoners War: Sky Arena Wiki Monsters Element. 3 Cooltime Turn -1 But i wonder how it really works. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). Leader Skill. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The core of this build relies on the 35% attack bonus provided by Fatal runes. Most of his damage comes from his defense passive, and critical hits will only add to the attack part of his skill. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. Crit. 2 Cooltime Turn -1 + Lv. Base on my understanding, crit damage deals a lot more damage. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. 5 Cooltime Turn -1 Defense is better. + Lv. Damage Resistance Accuracy; 104: 15%: 50%: 15%: 25%: Level Stars HP Atk. 4 Damage +5% + Lv. 5 Cooldown Turn -1. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. Inflicts continuous damage for 3 turns if you get a critical hit. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Damage is per hit and I'm only including [atk * multiplier] skills. He goes first and Nukes someone. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. (Reusable in 4 turns). 5 Cooltime Turn -1 + Lv. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. (Reus + Lv. Rip no crit damage, you can sell those runes. Shouts out to broly for the account p. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. 4 Harmful Effect Rate +10% + Lv. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Runes are special attachment stones which provide bonuses to the stats of Monsters. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. Critical Hits won’t occur when attacking the enemy. Speed Crit. 2 Damage +10% + Lv. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. Spectra Skills. 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. Stat Priority : SPD; EFF%; CRIT DMG%; ATK%; CRIT Rate% Base stats. Afterwards, increases your. Guild War Defense. 6 Harmful Effect Rate +10%Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. Multiplier - 360% of the ATK stat before reduction. [Automatic Effect] Damage +5%. (Reusable in 4 turns). 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. To further limit / decrease "waste", specialization needs to be defined. Please check out our review and rate this monster! Feng Yan has a defense break first skill, a second skill which makes him counterattack and all allies regenerate 15% HP each turn for two turns and a passive third skill that makes him do. + Damage. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. dmg. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. 15% base crit rate. 4 Damage +10% + Lv. 4 Damage +10% + Lv. for a monster with 300 speed, it will add 240 damage to each hit on an attack. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. Inflicts continuous damage for 3 turns if you get a critical hit. Damage Resistance Accuracy; 94: 15%: 50%: 15%: 0%:. So probably if a request takes longer than expected, they might put a crit animation to give an extra 0. + Damage +5%. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. At first glance, it looks unreliable compared to DEF buff. Honkai: Star Rail Asta Build Guide. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. Lushen Skills. + Lv. Veromos, a monster with 35% more base defense and 12% less base HP would benefit even more from the DEF stat than Ramagos. Chart: rate: 100%, after roughly 250 runs. 4 Cooltime Turn -1 + Lv. The Orbia stats. (Reusable in 5 turns) + Lv. You may find this ragtag band useful for a few reasons. According to their response, MULTI CRIT DAMAGE do not stack. Antares (Fire Lich) is a good attacker with nice turn advantage passive skill in Summoners War. This attack won't land as Glancing Hits. These skill deal more damage if she crits, so it is mandatory to build her with lots of. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. + Damage +10%. They're the only ones that have attacks in slot 4. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. . Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. Inflicts damage proportional to the Enemy's MAX HP. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. com Indeed. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. Chemical_Pyro •. 3 Damage +10% + Lv. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Attacks all enemies 3 times with a cyclone. Rate Crit. (Reusable in 4 turns) + Lv. 20 votes, 20 comments. Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance. Skill 4 artifacts easy fix suggestion. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. 3 Damage +10% + Lv. (Reusable in 5 turns). The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Each attack has a 25% chance to stun the enemy for 1 turn. 3 Damage +10%. Attack! Heal! (9. (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. But also Pensal (1# ranking) took atk% over crit. 4 Damage +10% + Lv. 3 Damage +10% + Lv. I also did some tests and checked that skillups were not included . and his first. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. 3 Damage +5% + Lv. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. Always. Increases the Critical Rate of ally monsters with Water attribute by 38%. 3 Damage +10% + Lv. (Reusable in 4 turns) + Lv. 5 Cooltime Turn -1 + Lv. Attacks the enemy to decrease Defense for 3 turns. (Reusable in 4 turns). Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Lv. Homunculus Skills. 2 Damage +10% + Lv. Throws consecutive punches to attack enemies within the area 8 times, and each hit has a certain chance to apply CRIT DMG Taken UP. Shoryuken. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. This set-up literally needs no other subs than Crit. 2 Damage +10% + Lv. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. The ones i have are fire hellHound awakened and fire bounty hunter awakened which both give crit buff. [Mach Punch] will be activated in succession with a 30% chance. (Reusuable in 4 turn(s)) Lv. 6 Cooltime Turn -1 Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. 2 Damage +10% + Lv. I do agree Lyn is best off enemy hp though. (R + Lv. 3 Damage +5%. Feng Yan Skills. Elucia – 20% res. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. However, for a guy like Darion, hp's pretty handy in getting him to survive longer, and crit damage doesn't do much for a low crit rate. Even if you have a balanced spread (20% crit damage, 20% attack), the result may not be necessarily the same. Tesarion – 41% res. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. 2 Damage +5% + Lv. in purely damage taor does quite a bit. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. Unfortunately Miles just has low multipliers. lvl 15 crit dmg slot 4 is 80%. 2 Damage +10% + Lv. 3 Harmful Effect Rate +10% + Lv. Recovers the HP by 30% of the damage dealt with every attack during your turn. 3 Damage +10%; Lv. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. Crit. His passive is what makes him a deadly opponent: it offsets all the incoming. Of course in theory or is possible and dont forget the 50% base cd. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Causes an elemental explosion to attack an enemy. The. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). Damage increases accordingly to your Attack Speed.